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Programming Machine Learning : From Coding to Deep Learning
You've decided to tackle machine learning - because you're job hunting, embarking on a new project, or just think self-driving cars are cool.But where to start? It's easy to be intimidated, even as a software developer.The good news is that it doesn't have to be that hard.Master machine learning by writing code one line at a time, from simple learning programs all the way to a true deep learning system.Tackle the hard topics by breaking them down so they're easier to understand, and build your confidence by getting your hands dirty.Peel away the obscurities of machine learning, starting from scratch and going all the way to deep learning.Machine learning can be intimidating, with its reliance on math and algorithms that most programmers don't encounter in their regular work.Take a hands-on approach, writing the Python code yourself, without any libraries to obscure what's really going on.Iterate on your design, and add layers of complexity as you go.Build an image recognition application from scratch with supervised learning.Predict the future with linear regression. Dive into gradient descent, a fundamental algorithm that drives most of machine learning.Create perceptrons to classify data. Build neural networks to tackle more complex and sophisticated data sets.Train and refine those networks with backpropagation and batching.Layer the neural networks, eliminate overfitting, and add convolution to transform your neural network into a true deep learning system.Start from the beginning and code your way to machine learning mastery.What You Need: The examples in this book are written in Python, but don't worry if you don't know this language: you'll pick up all the Python you need very quickly.Apart from that, you'll only need your computer, and your code-adept brain.
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Teaching and Learning Practices That Promote Sustainable Development and Active Citizenship
The profound changes that we are experiencing at the political, environmental, economic, social, and cultural levels of our "postmodern" society pose immense challenges to education.In order to empower students to analyse, reflect, and take action for a sustainable world, the learning and educational process must be experienced in the context of citizenship; that is, it must be designed, planned, and implemented having global sustainability as a framework, thus developing societal awareness, values, and principles. Teaching and Learning Practices That Promote Sustainable Development and Active Citizenship is an essential research book that provides comprehensive research on education as a fundamental factor in empowering citizens to understand and act on the multiple risks and challenges to the sustainability of our society and world.Highlighting a range of critical learning strategies such as global and critical education, development education, and transformational education, among others, this book is ideal for academicians, education professionals, researchers, policymakers, and students.
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Employee-Generated Learning : How to develop training that drives performance
Developing learning materials has traditionally been a slow and costly process, with updates being a constant challenge.How can organizations counter this problem?Most companies adopt a learning strategy where content is created by a centralized learning and development (L&D) department, with no input from existing employees.This process is slow, expensive and makes it impossible to keep content updated.The solution is shifting content creation from a top-down approach to a bottom-up one, allowing employees to share their knowledge across the business.This approach is called Employee-generated Learning.Through it, L&D professionals have more time to focus on learning strategy and culture, analytics, ROI and addressing any knowledge gaps.This book is a practical guide that explains what Employee-generated Learning is, the benefits of this approach and how to implement it.It provides a framework for organizations of any size, enriched by detailed how-to's, industry insights and case studies from companies that have successfully implemented this bottom-up approach. Employee-Generated Learning covers the shift in learning trends from formal to informal learning and from theoretical learning to performance support.It outlines the performance, financial and productivity gains from kickstarting a knowledge-sharing culture.Most importantly, it is a practical manual on implementing Employee-generated Learning step by step.The book is ideal for all learning professionals looking to upskill their workforce at pace, capture the knowledge and experience of their staff and improve both individual and business performance.
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Learning, Training, and Development in Organizations
This scholarly book in SIOP’s Organizational Frontier series looks at research on enhancing knowledge acquisition and its application in organizations.It concentrates on training, design and delivery given the changing nature of work and organizations.Now that work is increasingly complex, there is greater emphasis on expertise and cognitive skills.Advances in technology such as computer simulations and web-based training are necessitating a more active role for the learner in the training process.In the broad context of the organization systems, this book promotes learning and development as a continuous lifelong endeavor.
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Remote Programming Toys Animal Toys That Can Singing Spraying 30 Action Programming
Features: Functions: Forward, backward, left turn, right turn, touch function and other functions. There are three song buttons, singing three songs, and the volume up or down buttons to increase or decrease the volume (with a total of 5 levels of volume). Spray function (it is necessary to open the top plug to add water). Press the stop button to stop any action and enter the standby mode. The programming button can be used to program 30 actions (the volume increase/decrease button cannot be programmed, and the stop button is pressed midway to stop the programming action). Toys can be disassembled, and adding water to the head requires disassembling the head armor.
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Effective Software Development for the Enterprise : Beyond Domain Driven Design, Software Architecture, and Extreme Programming
It’s a jungle out there. Delivering software solutions with predictable costs, time, scope, and quality has become more complicated than ever.Developers need to account for multiple moving targets, including often avoided but always relevant factors such as culture, people, and leadership.To effectively deal with these challenges, it’s necessary to rethink the entire delivery chain of modern software development.This book addresses all these topics, putting everything in perspective, from the potential awkwardness created by cultural differences to connecting code with business outcomes to make delivering quality solutions possible.As a software engineer who strives to be his best and challenge the status quo when building IT systems, author Tengiz Tutisani always wanted a book that would cover all of these elements from a developer’s perspective — so he wrote one.Effective Software Development for the Enterprise builds on advanced disciplines, methodologies, and techniques derived from domain-driven design, software architecture, and extreme programming.Its objective is to aid modern software engineers and solution architects in building and delivering high-quality solutions for an enterprise while meeting ambitious criteria:Meet users' expectationsDeliver solutions on time with no defectsCreate products that can scale-out horizontallySolutions should not require a dedicated production support teamAccelerate development paceDouble ROI per developer, team, and softwareYou will learn how to achieve these objectives in any engineering environment by developing solid strategies based on the industry's well-known, recognized, and proven patterns and principles.After reading this book, you will be ready to effectively deal with any and all challenges posed by today’s hyper-competitive, globally-diverse, fast-moving enterprise environment. Who This Book Is ForProfessional software engineers and solution architects, as well as those aspiring to become one.Additionally, software engineering leaders will benefit from reading it, as it will help them maximize their impact via successful software project deliveries.
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First Learning Play Set: Things That Go
The First Learning Things That Go Play Set includes a board book, featuring bright photographs of colourful vehicles, and 12 chunky pieces neatly packed in a plastic pocket. Help your child learn to identify all sorts of things that go with this engaging early-learning play set.Little ones will enjoy finding and matching the puzzle pieces with the photographs on the page, while learning vocabulary and developing fine motor skills.The chunky play pieces slot neatly into the spaces on the pages and can also be used as first word flash cards.The plastic pocket makes it easy to pack-up and put back on the bookshelf at the end of the day.
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Strange Code : Esoteric Languages That Make Programming Fun Again
Explore the wonderful, wild, and often weird world of esoteric programming languages.Beginning with the history and theory of programming languages, addressing concepts like Turing machines and Turing completeness.Then a tour of three 'atypical' programming languages, real languages that are unusual and require out of the box thinking.Then, five chapters on existing esoteric languages (esolangs).Finally, the remaining chapters detail the development and use of two entirely new programming languages.
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