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John Sinclair Presents Detroit Artists Workshop
John Sinclair Presents Detroit Artists Workshop is a fascinating and eclectic collection of tracks showcasing the vibrant music scene in Detroit. This album is a true testament to the power of collaboration and creativity in music. The first track, "Motor City Madness" by The MC5, sets the tone for the rest of the album with its raw energy and rebellious spirit. The gritty guitar riffs and powerhouse vocals will have you headbanging in no time. Other standout tracks include "Soulful Strut" by James Brown, a funky and soulful number that will get you grooving, and "Groove Machine" by The Stooges, a blistering rock anthem that will leave you wanting more. One of the most interesting aspects of this album is the diverse range of genres and styles represented. From jazz to rock to soul, there is something for everyone to enjoy. Overall, John Sinclair Presents Detroit Artists Workshop is a must-listen for any music lover looking to discover new and exciting sounds. So grab your headphones, crank up the volume, and let the music take you on a wild ride through the streets of Detroit.
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Processing : A Programming Handbook for Visual Designers and Artists
The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout.The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture.When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools.This book introduces this new literacy by teaching computer programming within the context of the visual arts.It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity.Written by Processing's cofounders, the book offers a definitive reference for students and professionals.Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax.Every chapter has been revised, and new chapters introduce new ways to work with data and geometry.New "synthesis" chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms.New interviews have been added that cover a wider range of projects. "Extension" chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. InterviewsSUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jurg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter
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Colour Third Edition : A workshop for artists and designers
Taking a practical approach to colour, Colour: A workshop for artists and designers is an invaluable resource for art students and professionals alike.With its sequence of specially designed assignments and in-depth discussions, it effectively bridges the gap between colour theory and practice to inspire confidence and understanding in anyone working with colour.This third edition is updated with more contemporary examples drawn not just from painting, but from textiles, graphic design, illustration and animation.An expanded discussion of digital techniques, new assignments and a refreshed design have all been brought together to create a highly readable and relevant text.
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Colour Third Edition: A workshop for artists and designers
Colour Third Edition: A workshop for artists and designers
Price: 28.50 € | Shipping*: 0.00 €
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Is learning programming and software development very challenging?
Learning programming and software development can be challenging for some people, as it requires logical thinking, problem-solving skills, and attention to detail. However, with dedication, practice, and the right resources, it is definitely achievable. Breaking down complex concepts into smaller, more manageable parts and seeking help from online tutorials, courses, and communities can make the learning process easier and more enjoyable. Ultimately, the level of challenge will vary depending on the individual's background, experience, and learning style.
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What is the training for makeup artists and makeup artists?
Training for makeup artists typically involves completing a makeup artistry program or course, which can range from a few weeks to several months in duration. These programs cover a wide range of topics including makeup application techniques, color theory, skincare, sanitation practices, and industry trends. Additionally, many makeup artists also participate in workshops, seminars, and continuing education courses to stay current with new techniques and products in the ever-evolving beauty industry. Hands-on practice and building a portfolio are also essential components of training for makeup artists to develop their skills and showcase their work.
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Are tattoo artists and wall painters both artists?
Yes, both tattoo artists and wall painters are artists. They both use their creativity and skill to create visual art that is meaningful and expressive. While their mediums and techniques may differ, they both engage in the process of creating art and bringing their vision to life. Therefore, they can both be considered artists in their respective fields.
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Which programming languages are used in software development?
There are many programming languages used in software development, including popular languages such as Java, Python, C++, JavaScript, and Ruby. Each language has its own strengths and is used for different purposes in software development. For example, Java is commonly used for building enterprise-level applications, while Python is known for its simplicity and versatility. C++ is often used for system software and game development, while JavaScript is essential for web development. Overall, the choice of programming language depends on the specific requirements of the software being developed.
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Training Days : The Subway Artists Then and Now
In the late 1970s, New York City was bankrupt, dirty and dangerous.Born on these grimy streets, graffiti rapidly made its mark.Here, twelve legendary graffiti writers – the original subway artists whose creative genius fuelled the earliest flowering of the movement – give first-person accounts of their experiences.Individually interviewed for this book by Sacha Jenkins, they reveal an authentic, unparalleled insight into the golden age of graffiti.Illustrated with Henry Chalfant’s original photographs, this book captures all the raw, explosive creativity of that era.
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Learning, Training, and Development in Organizations
This scholarly book in SIOP’s Organizational Frontier series looks at research on enhancing knowledge acquisition and its application in organizations.It concentrates on training, design and delivery given the changing nature of work and organizations.Now that work is increasingly complex, there is greater emphasis on expertise and cognitive skills.Advances in technology such as computer simulations and web-based training are necessitating a more active role for the learner in the training process.In the broad context of the organization systems, this book promotes learning and development as a continuous lifelong endeavor.
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Unoriginal Artists
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Can 3D artists replace traditional artists in the industry?
While 3D artists bring a unique skill set to the industry, they cannot completely replace traditional artists. Traditional artists bring a different perspective and style to their work that cannot be replicated by 3D artists. Additionally, there are certain art forms and techniques that are best expressed through traditional mediums. Both types of artists have their own strengths and contribute to the industry in different ways, making them both valuable in their own right.
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Are artists attractive?
Attraction is subjective and varies from person to person. Some people may find artists attractive due to their creativity, passion, and ability to express themselves through their work. Others may be drawn to the confidence and charisma that artists often possess. Ultimately, whether or not someone finds artists attractive depends on their individual preferences and what they value in a potential partner.
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Are there more male martial artists than female martial artists?
Historically, martial arts have been dominated by male practitioners, but in recent years there has been a significant increase in the number of female martial artists. While there may still be more male martial artists overall, the gender gap is narrowing as more women are getting involved in various martial arts disciplines. The increased representation of female martial artists in popular media and the growing emphasis on inclusivity and diversity in martial arts communities are contributing factors to this trend.
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What is the difference between software development and programming?
Software development is a broader term that encompasses the entire process of creating software, including planning, designing, testing, and maintaining software applications. Programming, on the other hand, refers specifically to the act of writing code to instruct a computer to perform certain tasks. While programming is a key component of software development, software development involves a more comprehensive approach that includes various stages beyond just writing code.
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