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  • Programming Machine Learning : From Coding to Deep Learning
    Programming Machine Learning : From Coding to Deep Learning

    You've decided to tackle machine learning - because you're job hunting, embarking on a new project, or just think self-driving cars are cool.But where to start? It's easy to be intimidated, even as a software developer.The good news is that it doesn't have to be that hard.Master machine learning by writing code one line at a time, from simple learning programs all the way to a true deep learning system.Tackle the hard topics by breaking them down so they're easier to understand, and build your confidence by getting your hands dirty.Peel away the obscurities of machine learning, starting from scratch and going all the way to deep learning.Machine learning can be intimidating, with its reliance on math and algorithms that most programmers don't encounter in their regular work.Take a hands-on approach, writing the Python code yourself, without any libraries to obscure what's really going on.Iterate on your design, and add layers of complexity as you go.Build an image recognition application from scratch with supervised learning.Predict the future with linear regression. Dive into gradient descent, a fundamental algorithm that drives most of machine learning.Create perceptrons to classify data. Build neural networks to tackle more complex and sophisticated data sets.Train and refine those networks with backpropagation and batching.Layer the neural networks, eliminate overfitting, and add convolution to transform your neural network into a true deep learning system.Start from the beginning and code your way to machine learning mastery.What You Need: The examples in this book are written in Python, but don't worry if you don't know this language: you'll pick up all the Python you need very quickly.Apart from that, you'll only need your computer, and your code-adept brain.

    Price: 38.50 £ | Shipping*: 0.00 £
  • Olympus Audio Notebook Software 22382J
    Olympus Audio Notebook Software 22382J

    CLEARANCE ITEM - LIMITED STOCK AVAILABILITY AT THIS PRICE .Add annotated notes via typing or voice recognition, splitmerge recorded files into manageable sections

    Price: 50.70 £ | Shipping*: 0.00 £
  • Audio Production Basics with Reason Software
    Audio Production Basics with Reason Software

    Learn the basics of recording, processing, and mixing audio using Reason software, the robust digital audio workstation and musical toolkit used by artists, producers, and sound designers worldwide.Audio Production Basics with Reason Software will guide you every step of the way.The exercises in this book are designed to be completed using the low-cost Reason Intro edition, allowing you to get hands-on practice and easily experience the world of Reason software.Everything discussed in this book translates fully to the standard edition of Reason software, as well as to the expansive Reason Suite edition. With this book and the included online media files, you'll get working experience using Reason, covering everything from setting up your computer to the fundamentals of audio production, including:Basic digital audio workstation operations and audio hardware optionsPrinciples of sound production and microphone use Essential Reason concepts and operationsMIDI fundamentals for playing and recording virtual instruments Managing devices and routing signals in Reason's unique rack interfaceUsing automation to create dynamic changes to audioMixing your project and exporting your final mixed trackReason Intro is affordable, easy, and fun. And everything you learn here will apply when you are ready to move on to more advanced versions of Reason.Take the first step now, with Audio Production Basics with Reason Software.

    Price: 35.00 £ | Shipping*: 0.00 £
  • Learning, Training, and Development in Organizations
    Learning, Training, and Development in Organizations

    This scholarly book in SIOP’s Organizational Frontier series looks at research on enhancing knowledge acquisition and its application in organizations.It concentrates on training, design and delivery given the changing nature of work and organizations.Now that work is increasingly complex, there is greater emphasis on expertise and cognitive skills.Advances in technology such as computer simulations and web-based training are necessitating a more active role for the learner in the training process.In the broad context of the organization systems, this book promotes learning and development as a continuous lifelong endeavor.

    Price: 46.99 £ | Shipping*: 0.00 £
  • Is learning programming and software development very challenging?

    Learning programming and software development can be challenging for some people, as it requires logical thinking, problem-solving skills, and attention to detail. However, with dedication, practice, and the right resources, it is definitely achievable. Breaking down complex concepts into smaller, more manageable parts and seeking help from online tutorials, courses, and communities can make the learning process easier and more enjoyable. Ultimately, the level of challenge will vary depending on the individual's background, experience, and learning style.

  • Which audio visualizer software is good?

    There are several good audio visualizer software options available, each with its own unique features and capabilities. Some popular choices include Winamp, MilkDrop, and Adobe After Effects. It ultimately depends on your specific needs and preferences, such as the level of customization, ease of use, and compatibility with your operating system. It's recommended to try out a few different options to see which one best suits your requirements.

  • How do you convert an Advanced Audio Coding file?

    To convert an Advanced Audio Coding (AAC) file, you can use various software programs or online converters. One popular method is to use a media converter tool like VLC Media Player, which supports a wide range of audio formats including AAC. Simply open the AAC file in VLC, then choose the desired output format (e.g. MP3) and convert the file. Alternatively, you can use online converters like OnlineConvert or CloudConvert by uploading the AAC file and selecting the output format for conversion.

  • What software is available for audio editing?

    There are several software options available for audio editing, including Adobe Audition, Audacity, GarageBand, and Pro Tools. Adobe Audition is a professional tool with advanced features for editing and mixing audio. Audacity is a free, open-source software that is user-friendly and great for basic editing tasks. GarageBand is a popular choice for Mac users, offering a range of tools for recording and editing audio. Pro Tools is a professional-grade software used in the music industry for recording, editing, and mixing audio tracks.

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  • Game Audio Programming 3: Principles and Practices
    Game Audio Programming 3: Principles and Practices

    Welcome to the third volume of Game Audio Programming: Principles and Practices—the first series of its kind dedicated to the art and science of game audio programming.This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry.Topics range across game genres (ARPG, RTS, FPS, etc.), and from low-level topics such as DSP to high-level topics like using influence maps for audio. The techniques in this book are targeted at game audio programmers of all abilities, from newbies who are just getting into audio programming to seasoned veterans.All of the principles and practices in this book have been used in real shipping games, so they are all very practical and immediately applicable.There are chapters about split-screen audio, dynamic music improvisation, dynamic mixing, ambiences, DSPs, and more. This book continues the tradition of collecting modern, up-to-date knowledge and wisdom about game audio programming.So, whether you’ve been a game audio programmer for one year or ten years, or even if you’ve just been assigned the task and are trying to figure out what it’s all about, this book is for you!Key Features Cutting-edge advanced game audio programming concepts with examples from real game audio engines Includes both high-level and low-level topics Practical code examples, math, and diagrams that you can apply directly to your game audio engine. Guy Somberg has been programming audio engines for his entire career.From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games.He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as smaller titles like Minion Master, Tales from the Borderlands, and Game of Thrones.Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon.When he’s not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.

    Price: 56.99 £ | Shipping*: 0.00 £
  • Game Audio Programming 2 : Principles and Practices
    Game Audio Programming 2 : Principles and Practices

    Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming!This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry.This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history. Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration.Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams.There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more. This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code.This book is for you!

    Price: 44.99 £ | Shipping*: 0.00 £
  • Game Audio Programming 4 : Principles and Practices
    Game Audio Programming 4 : Principles and Practices

    Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of game audio programming.This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers and pitch detection to high-level topics such as object management, music systems, and audio tools. With such a wide variety of topics, game audio programmers of all levels will find something for them in this book.The techniques presented in this book have all been used to ship games, including some large AAA titles, so they are all practical and many will find their way into your audio engines.There are chapters about timed ADSRs, data-driven music systems, background sounds, and more. This book collects a wealth of advanced knowledge and wisdom about game audio programming.If you are new to game audio programming or a seasoned veteran, or even if you’ve just been assigned the task and are trying to figure out what it’s all about, this book is for you!

    Price: 44.99 £ | Shipping*: 0.00 £
  • Effective Software Development for the Enterprise : Beyond Domain Driven Design, Software Architecture, and Extreme Programming
    Effective Software Development for the Enterprise : Beyond Domain Driven Design, Software Architecture, and Extreme Programming

    It’s a jungle out there. Delivering software solutions with predictable costs, time, scope, and quality has become more complicated than ever.Developers need to account for multiple moving targets, including often avoided but always relevant factors such as culture, people, and leadership.To effectively deal with these challenges, it’s necessary to rethink the entire delivery chain of modern software development.This book addresses all these topics, putting everything in perspective, from the potential awkwardness created by cultural differences to connecting code with business outcomes to make delivering quality solutions possible.As a software engineer who strives to be his best and challenge the status quo when building IT systems, author Tengiz Tutisani always wanted a book that would cover all of these elements from a developer’s perspective — so he wrote one.Effective Software Development for the Enterprise builds on advanced disciplines, methodologies, and techniques derived from domain-driven design, software architecture, and extreme programming.Its objective is to aid modern software engineers and solution architects in building and delivering high-quality solutions for an enterprise while meeting ambitious criteria:Meet users' expectationsDeliver solutions on time with no defectsCreate products that can scale-out horizontallySolutions should not require a dedicated production support teamAccelerate development paceDouble ROI per developer, team, and softwareYou will learn how to achieve these objectives in any engineering environment by developing solid strategies based on the industry's well-known, recognized, and proven patterns and principles.After reading this book, you will be ready to effectively deal with any and all challenges posed by today’s hyper-competitive, globally-diverse, fast-moving enterprise environment. Who This Book Is ForProfessional software engineers and solution architects, as well as those aspiring to become one.Additionally, software engineering leaders will benefit from reading it, as it will help them maximize their impact via successful software project deliveries.

    Price: 54.99 £ | Shipping*: 0.00 £
  • Which programming languages are used in software development?

    There are many programming languages used in software development, including popular languages such as Java, Python, C++, JavaScript, and Ruby. Each language has its own strengths and is used for different purposes in software development. For example, Java is commonly used for building enterprise-level applications, while Python is known for its simplicity and versatility. C++ is often used for system software and game development, while JavaScript is essential for web development. Overall, the choice of programming language depends on the specific requirements of the software being developed.

  • Which software is suitable for renaming audio files?

    There are several software options suitable for renaming audio files, such as Bulk Rename Utility, Advanced Renamer, and MP3Tag. These programs allow users to easily rename multiple audio files at once by providing various renaming options and customization features. Users can choose the software that best fits their needs based on the specific features and interface that they prefer.

  • What is the difference between software development and programming?

    Software development is a broader term that encompasses the entire process of creating software, including planning, designing, testing, and maintaining software applications. Programming, on the other hand, refers specifically to the act of writing code to instruct a computer to perform certain tasks. While programming is a key component of software development, software development involves a more comprehensive approach that includes various stages beyond just writing code.

  • Which editing software allows working with multiple audio tracks?

    One editing software that allows working with multiple audio tracks is Adobe Audition. This software provides a multi-track editing feature that enables users to work with multiple audio files simultaneously. Users can easily arrange, mix, and edit different audio tracks within the same project. Additionally, Adobe Audition offers various tools and effects to enhance the quality of each individual track and the overall audio project.

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